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Post by David of Doell on Feb 4, 2010 0:46:52 GMT -7
Respawn: yes At the end of the set time the team with the most kills wins. The marshall will announce scores for each team as he sees players touching the respawn location. Without a marshall, players will go to the respawn location, mark their death as a point for the other team then announce the other team's score.
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Post by Cib on Feb 4, 2010 14:03:53 GMT -7
Interesting. We will have to try it when we get enough people out.
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Natalie
Militia/Mercenary
Posts: 84
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Post by Natalie on Feb 7, 2010 22:27:31 GMT -7
Yea this sounds quick and easy to learn.
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Post by Moginheden on Feb 12, 2010 10:29:08 GMT -7
I like it!
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Post by Cib on Feb 16, 2010 18:45:56 GMT -7
Any thoughts on how this went?
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Post by Moginheden on Feb 24, 2010 13:11:25 GMT -7
The scoring was a bit confusing for some. I think it would work better with a separate res point for each team with a score sheet at each. When you die you go to your res point and mark a point down. The team with the LEAST points on their sheet wins, (this allows more than 2 teams and changes the tactics a bit in 3+ team games.)
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Post by Cib on Feb 24, 2010 13:29:30 GMT -7
That sounds like a good idea.
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Post by David of Doell on Feb 26, 2010 2:21:05 GMT -7
That sounds like a much easier way to do it. But I can see one possible downside for more than two teams with that method. If you kill two players, one from each of the opposing teams it would only put you ahead one point. If the score is 5-5-5 then you kill one person from each opposing team it's 5-6-6(5 being first place according to the scoring) instead of normally jumping up two points. It would mean you would have to kill the opposing teams somewhat equally to come out on top. If the score is 5-5-5 then you get 20 kills from just one team you're still tied with the other team 5-5-20 instead of being 20 points ahead. This isn't necessarily a bad thing it just changes things a lot.
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Post by Moginheden on Feb 26, 2010 22:18:58 GMT -7
Yes it does change things, I think for the better. It promotes teamwork because you want to survive more than you want to kill. If this was a real battle that's what happens. The victor is the one with someone left standing, (least deaths) not most kills.
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duskinwolfs
Soldier
There is only one man who can take on the world.
Posts: 136
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Post by duskinwolfs on Jul 20, 2010 22:57:39 GMT -7
sounds good. but with some of the players in drum we might need a marshel. not playing fairly, loosing tempers and all. but hey we'll just have to break them.
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Post by Moginheden on Sept 26, 2011 16:24:40 GMT -7
We did this at Tournaments of Strathclyde with teams of 2 people each. We scored it on + - basis, (+ for each kill, - for each death.) Worked pretty well, (but there was some congestion around the score sheet.)
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