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Oddball
Sept 13, 2010 15:46:18 GMT -7
Post by David of Doell on Sept 13, 2010 15:46:18 GMT -7
This is an adaptation of the Halo gametype Oddball. This game will require a few people to sit out as Timekeepers. Goal: "Hold onto the oddball for a specific amount of time. You cannot fire weapons when holding the oddball, but have a one hit kill melee." We would need one Timekeeper for each team participating. Each Timekeeper has a stopwatch and starts/stops the time as their team holds or loses the oddball. They periodically announce their team's time as the game progresses. First team to hold the oddball for a total of two minutes wins. Two minutes in Belegarth is probably plenty of time considering how much effort will be used in running/fighting. It would be much more chaotic and fun as a multi team game but could be done with two larger teams as well. Various obstacles would be useful as the essence of the game type is hiding, dodging and outwitting your opponents to gain time rather than straight fighting. Respawns allowed but with a reasonable delay. In the game the oddball is a skull but to be legal in Belegarth it would most likely be a very short sword.
I like adapting the Halo game types because they are time tested classics for multiplayer games and a lot of people are familiar with them. The same Timekeeper concept would allow us to adapt King of the Hill game types as well(hold the designated zone for a set amount of time). These time based game types can get really intense and are a lot of fun.
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Oddball
Sept 24, 2010 12:57:19 GMT -7
Post by Moginheden on Sept 24, 2010 12:57:19 GMT -7
The way I see this working is the "oddball" is a rock. You can throw the rock to kill someone with normal rock rules, (but doing so stops your timer.) You can also block with the rock in your hand, (but no melee attacks.)
I'm not sure if you would be forced to drop other weapons/shields when you pick up the oddball or not, (that would be a severe penalty) but you definitely can't attack with them, (might be able to block still.) If it's teams dropping everything, (or just hits to weapons/shields carry through) could work becuase your team mates will defend you. If it's a free for all the oddball would have to be able to block at the very least.
As for the timer, we commonly have people count out to 30 during a game, (mutant, king of the hill) so I don't think a separate timer person is required. However I do think specific field boundarys would be required so people don't just pick up the rock and run away for 2 minutes.
2 minutes sounds long to me, but we'd have to try it. I'm thinking 60 seconds to win.
As for respawns would when dead you lie down, count to 10 and get back up work?
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