Post by draggoas on Mar 14, 2009 16:40:29 GMT -7
Here is a list of definitions of belegarth
and could we get this stickied Cib
NOTE: THIS WAS WRITEN BY XIPHER ON THE NATIONAL BELEGARTH FORUMS
Amtgard: A LARP distantly related to Belegarth. They place a large emphasis on role-playing in the form of classes, levels, and magic and generally focus less on combat alone.
Anviling: Placing a weapon against your body or shield to block a shot. This is not allowed.
Ball & wall: Refers to the use of a flail and shield.
Blue foam: Ozark Trail camping pads. They can be found at WalMart in the camping section. The most common foam for swung weapons.
Blue weapon: A class I weapon.
Body check: Running into someone’s body with your own.
BoW: See: Book of War.
Book of war: The official rules set for Belegarth Medieval Combat Society. Developed and amended by the War Council.
Bracer: Forearm armor made from leather or plate.
Brigandine: Armor formed by connecting small plates together.
Buckler: A small shield, usually strapped in such a way that the user can still wield weapons in both hands. There are no rules distinction between bucklers and shields.
Butt sash: A small sash of fabric worn on a belt that indicates realm, unit, or house affiliation.
Cheap: Something that is viewed as giving an unfair advantage while still being legal. This can include weapons and battlefield practices.
Cheese: A weapon or shield that is viewed as conferring an unfair advantage over other equipment choices but is still legal.
Class 1 weapon: Generally, one-handed swung weapons. See the Book of War for rules concerning class I weapons.
Class 2 weapon: Generally, two-handed swung weapons. See the Book of War for rules concerning class II weapons.
Class 3 weapon: A held thrusting weapon. See the Book of War for rules concerning class III weapons.
Class 4 weapon: Javelins and arrows. Projectile piercing weapons. See the Book of War for rules concerning class IV weapons.
Class 5 weapon: Coreless foam thrown weapons. See the Book of War for rules concerning class IV weapons.
Closed-cell foam: Foam that does not absorb water. Examples include “blue camping foam” from WalMart, EVA light, and Edhellen Armories’ weapon and shield foam.
Core: The central shaft that a weapon is built on or the central platform a shield is built on. Examples for weapons include PVC pipe, fiberglass, and kitespar. Shield cores are usually plywood or plastic.
Cored shield: A cored shield is a shield that has a solid core in it. Examples of common cores are plywood and plastic.
Coreless shield: A shield without a rigid core. Typically made from a stiff foam to prevent excess flexibility.
Cuirass: Leather body armor.
Cutthroat: A free-for-all battle.
Dagorhir: Belegarth split off from Dagorhir due to a disagreement over ownership of the name and rules. The rules systems are very similar and many people participate in both sports.
DAP: Shorthand for DAP-Weldwood Contact Cement. A highly recommended adhesive for weapons building.
Darkon: A fighting group similar to Belegarth located mainly on the east coast. They include more role-playing than Belegarth in the form of character classes and a system for magic.
Dingleberry: A ring of foam wrapped around a flail chain.
Ego armor: A derogatory term referring to someone’s inability to feel shots due to their own perceived skill level. A form of cheating.
EVAlight: A high quality closed-cell foam.
Event: An organized day, weekend, or week of fighting that is larger than a standard practice. Events typically draw fighters from many different realms and include camping and feasting.
Flail: A ball-and-chain style weapon.
Flail-entine: The fighting style where the fighter uses a flail in each hand.
Flank: The outermost sides of a battlefield formation.
Flat: The non-striking surface of a sword perpendicular to the blade surface.
Flex: The amount of bend a weapon has when it is held at the base, swung, and stopped abruptly. It is also checked by striking a surface with the weapon and observing the resulting angle the weapon bends to.
Florentine: The fighting style where the fighter uses a sword in each hand.
Fry (shield fry): The edge wrapping of foam on a shield.
Fry (sword fry): A complete piece of foam used for the blade of a sword.
Gank: A slang term for massively outnumbering your opponent.
Garb: Costuming.
Gimp: A gimp is a person who has lost a limb but is still alive.
Glaive: A large pole-weapon that consists of a (generally) one sided class 2 striking surface, usually with a class 3 stabbing point. A glaive is usually in excess of 6 ft.
Grapple: Wrestling. Legal grappling includes most rules allowed under high school wrestling. Specifically disallowed are throws, joint locks, and nerve pinches.
Green weapon: A class 3 weapon.
Greave: Lower leg armor made from plate or leather.
Grip: The handle of a weapon. Can also refer specifically to a friction covering of some sort on the handle.
Guild: An affiliation of medieval professionals. In Belegarth they are usually tailors, weapon smiths, and armorers.
Haft: The non-striking portion of a weapon that is covered with incidental padding.
Halberd: A swung class II pole weapon that is largely shaft with an axe blade at the tip.
Handle: The part of a weapon that is gripped.
Herald: A Marshal.
Hold: A pause in the game called when someone is injured or a situation is becoming unsafe. When someone calls “Hold!” you should also yell “Hold,” kneel or crouch, and wait for a Marshal to correct the situation. Players should not move while the game is held.
House: A close affiliation of fighters that fight together. Similar to a unit but usually with more social activities.
Javelin: A class IV weapon that is similar to a spear, but can be thrown.
Kitespar: A very light carbon composite material used for lightweight weapons. Originally designed as structural support for kites.
LARP: Live Action Role Play. Any game where the participants assume a fictitious personality and interact with other people in character.
Mace: A smashing weapon consisting of a shaft with a large massed striking surface on the end.
Marshal: A referee. Anything a Marshal says on the field goes, period. Marshals call games and make hit determinations in the case of a questionable shot.
Medic: A trained first-aid professional at events. If you witness an injury that requires immediate first aid, call a “Hold” and call for a medic.
Monkey-stomped: Similar to gank. Dying by being massively outnumbered or outclassed.
Monster character: A non-human character that is generally considered evil. Examples include goblins, orcs, trolls, bugbears, etc.
Mundane: Modern, regular, not period. Usually used to refer to the way a person is dressed.
Newbie: Also, n00b. Refers to a person new to the game. It is sometimes derogatory, depending on context but is often just an easy way to say “new fighter.”
Non-striking surface: A surface of a weapon that is not intended for striking another fighter.
Open-cell foam: Foam that absorbs water. Common examples include egg-crate foam mattresses and upholstery foam.
Pauldron: A segmented leather or plate armor piece covering the shoulders and upper arms.
Period: Refers to whether or not something was in existence in the time frame simulated.
Persona: The name, race, and personality you role-play while fighting.
Pole-arm: A long, swung, class II weapon, often with a class III stabbing tip.
Pommel: The end of a weapon opposite the striking surface, not intended for striking.
Pud: A derogatory term referring to someone that lacks fighting skill and is usually poorly garbed.
Punch shield: A shield with a punch-style grip. A punch grip is a roughly centered handle on the back of the shield that you grip with a fist.
Punk-down: Decisively defeating your opponent, usually with them ending up on the ground.
Quiver: A container to hold arrows on the field.
Realm: The basic organizational division of Belegarth. A realm is designated by a name and geographical location and practices together at a set time in a set location.
Red weapon: A class II weapon.
Rhino-hider: A derogatory term for a person who doesn’t acknowledge hits. It is a play on the term rhino hide (skin) meaning to hide behind a thick skin. This is cheating.
SCA: The Society for Creative Anachronism. A medieval fighting group that emphasizes realism. They use rattan weapons and require body armor and helmets.
Shaft: The non-striking surface covering the length of a javelin.
Shield bash: Striking a fighter with a shield after more than a two-step run.
Shield check: Striking a fighter with a shield after taking up to a two-step run.
Shield push: Placing a shield against a fighter and pushing.
Shield wall: A formation of shields in a linear fashion that moves and attacks together.
Skill-on-a-stick: Refers to a flail.
Slap: A harder than normal feeling from a weapon resulting in being covered with duct tape. Air cannot escape the foam in a normal manner so the foam does not compress in a normal fashion.
Stabbing tip: The portion of a weapon that is legal to stab with. Usually includes some amount of open celled foam. Only weapons specifically designed for stabbing are legal to stab with.
Stick jock: Slang term for a fighter that is not interested in the role-playing elements of the game, only the fighting.
Sting: A sharp stinging sensation when hit with an improperly padded weapon.
Sword & board: Refers to the weapons combination of sword and shield.
Tabard: A rectangular piece of fabric with a hole for the head that is worn as costuming. It is not stitched at the sides and is held closed with a belt.
Tank: Refers to heavily armed, shielded, and armored fighter.
Tip: The end of a weapon furthest from the handle. Subject to the greatest amount of stress and generally breaks down most quickly.
Troll: The check-in booth at events. Troll checks waivers, checks ages, accepts payment, and answers general questions.
Tunic: Similar to a tabard but closed on the sides under the arms.
Uber: German for super or over.
Ultra-light: An extremely light and fast weapon.
Uni-foam: High quality open-cell foam. Sometimes referred to as computer foam.
Unit: A unit is a group of fighters with a common theme that fight together. Some realms are completely sectioned into units while other realms have few or none.
War Council: The body that governs the Book of War. Formed by members of many realms.
Weapons check: The process of checking all weapons before they are used on the field at an event.
White weapon: A class V weapon. Also known as rocks.
Yellow weapon: A class IV weapon. Includes arrows and thrown javelins.
and could we get this stickied Cib
NOTE: THIS WAS WRITEN BY XIPHER ON THE NATIONAL BELEGARTH FORUMS
Amtgard: A LARP distantly related to Belegarth. They place a large emphasis on role-playing in the form of classes, levels, and magic and generally focus less on combat alone.
Anviling: Placing a weapon against your body or shield to block a shot. This is not allowed.
Ball & wall: Refers to the use of a flail and shield.
Blue foam: Ozark Trail camping pads. They can be found at WalMart in the camping section. The most common foam for swung weapons.
Blue weapon: A class I weapon.
Body check: Running into someone’s body with your own.
BoW: See: Book of War.
Book of war: The official rules set for Belegarth Medieval Combat Society. Developed and amended by the War Council.
Bracer: Forearm armor made from leather or plate.
Brigandine: Armor formed by connecting small plates together.
Buckler: A small shield, usually strapped in such a way that the user can still wield weapons in both hands. There are no rules distinction between bucklers and shields.
Butt sash: A small sash of fabric worn on a belt that indicates realm, unit, or house affiliation.
Cheap: Something that is viewed as giving an unfair advantage while still being legal. This can include weapons and battlefield practices.
Cheese: A weapon or shield that is viewed as conferring an unfair advantage over other equipment choices but is still legal.
Class 1 weapon: Generally, one-handed swung weapons. See the Book of War for rules concerning class I weapons.
Class 2 weapon: Generally, two-handed swung weapons. See the Book of War for rules concerning class II weapons.
Class 3 weapon: A held thrusting weapon. See the Book of War for rules concerning class III weapons.
Class 4 weapon: Javelins and arrows. Projectile piercing weapons. See the Book of War for rules concerning class IV weapons.
Class 5 weapon: Coreless foam thrown weapons. See the Book of War for rules concerning class IV weapons.
Closed-cell foam: Foam that does not absorb water. Examples include “blue camping foam” from WalMart, EVA light, and Edhellen Armories’ weapon and shield foam.
Core: The central shaft that a weapon is built on or the central platform a shield is built on. Examples for weapons include PVC pipe, fiberglass, and kitespar. Shield cores are usually plywood or plastic.
Cored shield: A cored shield is a shield that has a solid core in it. Examples of common cores are plywood and plastic.
Coreless shield: A shield without a rigid core. Typically made from a stiff foam to prevent excess flexibility.
Cuirass: Leather body armor.
Cutthroat: A free-for-all battle.
Dagorhir: Belegarth split off from Dagorhir due to a disagreement over ownership of the name and rules. The rules systems are very similar and many people participate in both sports.
DAP: Shorthand for DAP-Weldwood Contact Cement. A highly recommended adhesive for weapons building.
Darkon: A fighting group similar to Belegarth located mainly on the east coast. They include more role-playing than Belegarth in the form of character classes and a system for magic.
Dingleberry: A ring of foam wrapped around a flail chain.
Ego armor: A derogatory term referring to someone’s inability to feel shots due to their own perceived skill level. A form of cheating.
EVAlight: A high quality closed-cell foam.
Event: An organized day, weekend, or week of fighting that is larger than a standard practice. Events typically draw fighters from many different realms and include camping and feasting.
Flail: A ball-and-chain style weapon.
Flail-entine: The fighting style where the fighter uses a flail in each hand.
Flank: The outermost sides of a battlefield formation.
Flat: The non-striking surface of a sword perpendicular to the blade surface.
Flex: The amount of bend a weapon has when it is held at the base, swung, and stopped abruptly. It is also checked by striking a surface with the weapon and observing the resulting angle the weapon bends to.
Florentine: The fighting style where the fighter uses a sword in each hand.
Fry (shield fry): The edge wrapping of foam on a shield.
Fry (sword fry): A complete piece of foam used for the blade of a sword.
Gank: A slang term for massively outnumbering your opponent.
Garb: Costuming.
Gimp: A gimp is a person who has lost a limb but is still alive.
Glaive: A large pole-weapon that consists of a (generally) one sided class 2 striking surface, usually with a class 3 stabbing point. A glaive is usually in excess of 6 ft.
Grapple: Wrestling. Legal grappling includes most rules allowed under high school wrestling. Specifically disallowed are throws, joint locks, and nerve pinches.
Green weapon: A class 3 weapon.
Greave: Lower leg armor made from plate or leather.
Grip: The handle of a weapon. Can also refer specifically to a friction covering of some sort on the handle.
Guild: An affiliation of medieval professionals. In Belegarth they are usually tailors, weapon smiths, and armorers.
Haft: The non-striking portion of a weapon that is covered with incidental padding.
Halberd: A swung class II pole weapon that is largely shaft with an axe blade at the tip.
Handle: The part of a weapon that is gripped.
Herald: A Marshal.
Hold: A pause in the game called when someone is injured or a situation is becoming unsafe. When someone calls “Hold!” you should also yell “Hold,” kneel or crouch, and wait for a Marshal to correct the situation. Players should not move while the game is held.
House: A close affiliation of fighters that fight together. Similar to a unit but usually with more social activities.
Javelin: A class IV weapon that is similar to a spear, but can be thrown.
Kitespar: A very light carbon composite material used for lightweight weapons. Originally designed as structural support for kites.
LARP: Live Action Role Play. Any game where the participants assume a fictitious personality and interact with other people in character.
Mace: A smashing weapon consisting of a shaft with a large massed striking surface on the end.
Marshal: A referee. Anything a Marshal says on the field goes, period. Marshals call games and make hit determinations in the case of a questionable shot.
Medic: A trained first-aid professional at events. If you witness an injury that requires immediate first aid, call a “Hold” and call for a medic.
Monkey-stomped: Similar to gank. Dying by being massively outnumbered or outclassed.
Monster character: A non-human character that is generally considered evil. Examples include goblins, orcs, trolls, bugbears, etc.
Mundane: Modern, regular, not period. Usually used to refer to the way a person is dressed.
Newbie: Also, n00b. Refers to a person new to the game. It is sometimes derogatory, depending on context but is often just an easy way to say “new fighter.”
Non-striking surface: A surface of a weapon that is not intended for striking another fighter.
Open-cell foam: Foam that absorbs water. Common examples include egg-crate foam mattresses and upholstery foam.
Pauldron: A segmented leather or plate armor piece covering the shoulders and upper arms.
Period: Refers to whether or not something was in existence in the time frame simulated.
Persona: The name, race, and personality you role-play while fighting.
Pole-arm: A long, swung, class II weapon, often with a class III stabbing tip.
Pommel: The end of a weapon opposite the striking surface, not intended for striking.
Pud: A derogatory term referring to someone that lacks fighting skill and is usually poorly garbed.
Punch shield: A shield with a punch-style grip. A punch grip is a roughly centered handle on the back of the shield that you grip with a fist.
Punk-down: Decisively defeating your opponent, usually with them ending up on the ground.
Quiver: A container to hold arrows on the field.
Realm: The basic organizational division of Belegarth. A realm is designated by a name and geographical location and practices together at a set time in a set location.
Red weapon: A class II weapon.
Rhino-hider: A derogatory term for a person who doesn’t acknowledge hits. It is a play on the term rhino hide (skin) meaning to hide behind a thick skin. This is cheating.
SCA: The Society for Creative Anachronism. A medieval fighting group that emphasizes realism. They use rattan weapons and require body armor and helmets.
Shaft: The non-striking surface covering the length of a javelin.
Shield bash: Striking a fighter with a shield after more than a two-step run.
Shield check: Striking a fighter with a shield after taking up to a two-step run.
Shield push: Placing a shield against a fighter and pushing.
Shield wall: A formation of shields in a linear fashion that moves and attacks together.
Skill-on-a-stick: Refers to a flail.
Slap: A harder than normal feeling from a weapon resulting in being covered with duct tape. Air cannot escape the foam in a normal manner so the foam does not compress in a normal fashion.
Stabbing tip: The portion of a weapon that is legal to stab with. Usually includes some amount of open celled foam. Only weapons specifically designed for stabbing are legal to stab with.
Stick jock: Slang term for a fighter that is not interested in the role-playing elements of the game, only the fighting.
Sting: A sharp stinging sensation when hit with an improperly padded weapon.
Sword & board: Refers to the weapons combination of sword and shield.
Tabard: A rectangular piece of fabric with a hole for the head that is worn as costuming. It is not stitched at the sides and is held closed with a belt.
Tank: Refers to heavily armed, shielded, and armored fighter.
Tip: The end of a weapon furthest from the handle. Subject to the greatest amount of stress and generally breaks down most quickly.
Troll: The check-in booth at events. Troll checks waivers, checks ages, accepts payment, and answers general questions.
Tunic: Similar to a tabard but closed on the sides under the arms.
Uber: German for super or over.
Ultra-light: An extremely light and fast weapon.
Uni-foam: High quality open-cell foam. Sometimes referred to as computer foam.
Unit: A unit is a group of fighters with a common theme that fight together. Some realms are completely sectioned into units while other realms have few or none.
War Council: The body that governs the Book of War. Formed by members of many realms.
Weapons check: The process of checking all weapons before they are used on the field at an event.
White weapon: A class V weapon. Also known as rocks.
Yellow weapon: A class IV weapon. Includes arrows and thrown javelins.